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World Rules
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🌍
The World
The simulation runs on a
living grid world
where every cell holds local resources.
Agents roam the world competing for
Food, Wood, and Stone
.
Resources are
local
— there is no global stockpile. Nearby patches can be depleted entirely.
Over time,
shortages and surpluses
shift across the map, pushing agents to migrate and compete.
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Agents
Agents are the
living creatures
of the world — they eat, gather, build, fight, and form bonds.
Each agent has unique
genetic traits
(aggression, greed, diplomacy…) that shape their behaviour.
Agents can join
clans
, earn roles, gain loyalty — or leave if mistreated.
When an agent dies, their story is recorded. Some become
legends
.
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🏕️
Settlements
Camps
are small outposts built by clans to secure territory and resources.
A thriving camp can
grow into a Village
— a more powerful and defensible base.
Settlements can be
raided, captured, or destroyed
by rival clans.
The more settlements a clan holds, the more
influence and resources
they command.
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Clans
Clans are
organised groups
of agents led by a single leader with officers.
They compete for territory, raid enemies, and form
alliances or rivalries
over time.
Internal tension can cause a
schism
— a breakaway group forms its own clan.
A clan that loses all members
collapses
and fades into history.
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⚔️
Raids & War
Clans raid each other for
food, territory, or to expel enemies
from their lands.
Repeated raids build
rage
— enough rage can trigger a full
war declaration
.
Wars intensify raiding, increase casualties, and reshape the map.
Wars end through
exhaustion, annihilation, or a negotiated truce
.
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📜
History & Epochs
The world generates a
living chronicle
as events unfold — wars, schisms, discoveries, divine acts.
History is divided into
Epochs
— each marks a major turning point.
Certain moments become
Legendary
: the first clan, the first war, the first divine smite.
Clan memory fades over time — but the world's chronicle is permanent.
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⚡
God Powers
As the observer-god, you can
intervene
in the simulation at any time.
Smite
agents with lightning, spawn resources, or ignite conflict zones.
Your actions are recorded in history — agents may
remember and fear
divine wrath.
Observe individual agents and follow their journey through the world.
Advanced Mechanics